Along with a fantastic set of collaborators, we recently had a pictorial paper accepted and presented at the Creativity & Cognition 2019 conference in San Diego, California.
This pictorial offers conceptual and practical insights into how a slow technology research product is created — from initial prototyping and exploration to the final, highly finished design artifact.
Pictorials are a relatively new form of archival publication at ACM conferences, such as ACM Designing Interactive Systems and and ACM Creativity & Cognition. Pictorials are archival papers in which the visual components (e.g. diagrams, sketches, illustrations, renderings, photographs, annotated photographs, collages) are the primary means of conveying information with at least, if not more, importance as the accompanying text.
Check out our pictorial below:
William Odom, Ishac Bertran, Garnet Hertz, Henry Lin, Amy Yo Sue Chen, Matt Harkness, and Ron Wakkary. (2019). Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game. In Proceedings of the 2019 on Creativity and Cognition (C&C ’19). ACM, New York, NY, USA, 15-28. DOI: https://doi-org.proxy.lib.sfu.ca/10.1145/3325480.3326567